Rotation 90 Degrees Counterclockwise Calculator
This calculator performs 90-degree counterclockwise rotation of points, vectors, or shapes in 2D space. It's useful for computer graphics, physics simulations, and geometric transformations.
How to Use This Calculator
To rotate a point or vector 90 degrees counterclockwise:
- Enter the original coordinates (x, y)
- Click "Calculate"
- View the rotated coordinates in the result panel
- Use the visualization to understand the transformation
The calculator handles both Cartesian coordinates and vectors. For shapes, you can rotate each vertex individually.
Rotation Formula
For a point (x, y) rotated 90° counterclockwise about the origin, the new coordinates (x', y') are calculated using this transformation matrix:
\[ \begin{bmatrix} x' \\ y' \end{bmatrix} = \begin{bmatrix} 0 & -1 \\ 1 & 0 \end{bmatrix} \begin{bmatrix} x \\ y \end{bmatrix} = \begin{bmatrix} -y \\ x \end{bmatrix} \]
This means:
- The new x-coordinate is -y
- The new y-coordinate is x
Note: Rotation is performed about the origin (0,0). For rotation about another point, you would first translate the point to the origin, perform the rotation, then translate back.
Worked Examples
Example 1: Rotating a Point
Original point: (3, 4)
Rotated point: (-4, 3)
Explanation: The point (3,4) moves to (-4,3) when rotated 90° counterclockwise.
Example 2: Rotating a Vector
Original vector: (5, -2)
Rotated vector: (2, 5)
Explanation: The vector (5,-2) becomes (2,5) after rotation.
Example 3: Rotating a Shape
Original square vertices: (1,1), (1,-1), (-1,-1), (-1,1)
Rotated vertices: (-1,1), (1,1), (1,-1), (-1,-1)
Explanation: Each vertex is rotated individually, resulting in a 90° counterclockwise rotation of the entire shape.
FAQ
- What happens if I rotate a point 90° counterclockwise twice?
- Rotating twice will result in a 180° rotation, which is equivalent to multiplying the coordinates by -1. The point (x,y) becomes (-x,-y).
- Can I rotate points about a different center than the origin?
- Yes, but you need to first translate the point to the origin, perform the rotation, then translate back. This calculator only handles rotation about the origin.
- What's the difference between rotating a point and a vector?
- From a mathematical perspective, there's no difference - both are represented as coordinates. The interpretation changes based on context: points represent locations, vectors represent directions and magnitudes.
- How does this relate to complex numbers?
- A 90° counterclockwise rotation of a point (x,y) is equivalent to multiplying the complex number x+yi by i (the imaginary unit).