Rotate 90 Degrees Clockwise About The Origin Calculator
This calculator helps you rotate a point 90 degrees clockwise around the origin (0,0) in a 2D coordinate system. The origin is the center of rotation, and the transformation preserves distances from the origin.
How to Use This Calculator
To rotate a point 90 degrees clockwise about the origin:
- Enter the original x-coordinate of the point in the "Original X" field.
- Enter the original y-coordinate of the point in the "Original Y" field.
- Click the "Calculate" button to see the rotated coordinates.
- The result will show the new coordinates after rotation.
The calculator uses the standard rotation matrix for 90-degree clockwise rotation about the origin.
The Rotation Formula
When rotating a point (x, y) 90 degrees clockwise about the origin, the new coordinates (x', y') are calculated using the following transformation:
This formula swaps the x and y coordinates and negates the new x coordinate. The origin (0,0) remains unchanged.
Note: This is a 90-degree clockwise rotation. For counter-clockwise rotation, the formula would be x' = -y and y' = x.
Worked Example
Let's rotate the point (3, 4) 90 degrees clockwise about the origin.
Original point: (3, 4)
After rotation:
x' = y = 4
y' = -x = -3
Rotated point: (4, -3)
You can verify this by plotting the points on graph paper or using the calculator above.
Frequently Asked Questions
- What does it mean to rotate about the origin?
- Rotating about the origin means using the point (0,0) as the center of rotation. All points rotate around this fixed point.
- Can I rotate points counter-clockwise with this calculator?
- No, this calculator specifically performs 90-degree clockwise rotations. For counter-clockwise rotations, you would need a different formula.
- What happens to the origin when rotated?
- The origin (0,0) remains unchanged because it is the center of rotation. All other points rotate around it.
- Is this formula used in computer graphics?
- Yes, this rotation matrix is commonly used in computer graphics and game development for 2D transformations.
- Can I rotate multiple points at once?
- This calculator handles one point at a time. For multiple points, you would need to use the formula for each point individually.