DeadwoodJedi Calculator: Master Your Clan Boss Speeds
An advanced tool to simulate and perfect your Raid: Shadow Legends Clan Boss team’s turn order and ability synchronization.
Clan Boss Speed Tuner
Select the Clan Boss you are fighting. This determines the base speed to tune against.
Champion 1
The final speed value shown in-game after all gear, masteries, and area bonuses.
Champion 2
Champion 3
Champion 4
Champion 5
Simulation Results
Turn-by-Turn Breakdown (First 20 Turns)
| Turn | Actor | CB TM | C1 TM | C2 TM | C3 TM | C4 TM | C5 TM |
|---|
Turn Order Chart (First 15 Turns)
What is the DeadwoodJedi Calculator?
The DeadwoodJedi calculator is a specialized tool for the game Raid: Shadow Legends, designed to help players with ‘speed tuning’ their teams for the Clan Boss encounter. Speed tuning is the process of precisely setting the “Speed” stat on each of your champions to control the order and frequency of their turns. A successful “tune” ensures that your team’s buffs, debuffs, and protective abilities are active at the most critical moments, allowing your team to survive longer and deal significantly more damage. This concept, popularized by content creator DeadwoodJedi, is fundamental to advanced Clan Boss strategies.
Anyone looking to progress from early-game damage numbers to consistent, high-damage results on Nightmare and Ultra-Nightmare Clan Boss difficulties should use a deadwoodjedi calculator. It transforms the fight from a chaotic scramble into a predictable, optimized sequence, which is essential for building Unkillable, Block Damage, or high-ratio teams (e.g., 2:1 or 4:3). The common misunderstanding is that you just need “fast” champions; in reality, their speeds relative to the boss and each other are what truly matter.
The DeadwoodJedi Calculator Formula and Explanation
There isn’t one single “formula” for a deadwoodjedi calculator, but rather a simulation algorithm based on the game’s Turn Meter mechanics. Here’s how it works:
- Turn Meter (TM): Every character in a fight (your champions and the boss) has a Turn Meter that starts at 0 and fills up. The first one to reach 100% takes a turn.
- Speed Stat: The Speed stat determines how quickly the Turn Meter fills.
- The “Tick” System: The game progresses in tiny increments of time called “ticks”. In each tick, every character’s Turn Meter increases by a small amount. This amount is proportional to their Speed. A simplified formula for the TM increase per tick is:
TM Increase = 0.07 * Speed. - Simulation: The calculator simulates this tick-by-tick progression. It gets the speed of the Clan Boss and all five of your champions, then runs a loop. In each step of the loop, it adds TM to everyone and checks if anyone has reached 100%. The one who reaches 100% first is logged as the next turn, their TM is reset, and the simulation continues. This is how it accurately predicts the turn order over 50+ turns.
Core Variables Table
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| Champion Speed | The final “True Speed” stat of a champion in-game. | SPD | 110 – 300+ |
| Clan Boss Speed | The fixed speed of the Clan Boss for a given difficulty. | SPD | 130 (Hard) to 190 (UNM) |
| Turn Meter (TM) | A character’s progress towards their next turn. | Percentage (%) | 0% to 100% |
| Turn Ratio | The number of turns a champion takes for every turn the boss takes. | Ratio (e.g., 1:1, 4:3) | Unitless |
Practical Examples
Example 1: Ultra-Nightmare “Budget Unkillable”
This is a classic team using Maneater and Pain Keeper to make the team unkillable. The speeds are extremely specific to ensure the Unkillable buff is always active when the Clan Boss attacks.
- Inputs:
- Clan Boss: Ultra-Nightmare (190 Speed)
- Maneater (Champion 1): 248 SPD
- Pain Keeper (Champion 2): 220 SPD
- DPS 1 (Champion 3): 178 SPD
- DPS 2 (Champion 4): 175 SPD
- Stun Target (Champion 5): 115 SPD
- Result: The calculator will show a turn order where Maneater uses his A3 (Unkillable buff) right before the boss’s turn. Pain Keeper then uses her A3 to reduce Maneater’s cooldowns, allowing him to have the Unkillable buff ready again for the next cycle. The DPS champions and Stun Target take their turns safely under the buff. The calculator confirms the tune is “IN SYNC”.
Example 2: Nightmare 1:1 Ratio Team
A simpler tune where every champion takes one turn for every one turn the Clan Boss takes. This is a foundational tune for many players.
- Inputs:
- Clan Boss: Nightmare (170 Speed)
- Counter-Attack Champ (e.g., Skullcrusher): 171 SPD
- Debuffer (e.g., Tayrel): 189 SPD
- DPS 1: 185 SPD
- DPS 2: 180 SPD
- Cleanser/Healer: 175 SPD
- Result: The calculator would show all champions’ speeds are above the boss’s 170. The fastest champion (189 SPD) goes first, and the slowest (171 SPD) goes last, right before the boss takes its turn. This is perfect for applying a Counter-Attack buff just before the boss’s AoE attacks. The calculator would verify a stable 1:1 turn order. Our beginner’s guide has more on these basic teams.
How to Use This DeadwoodJedi Calculator
- Select Clan Boss Difficulty: Start by choosing the correct Clan Boss from the dropdown (e.g., Ultra-Nightmare). This sets the target speed you’re building against.
- Enter Champion “True Speeds”: For each of your five champions, enter their name and their “True Speed” into the corresponding input fields. True Speed is the final speed value you see in-game in the champion’s “Total Stats” view, NOT their base speed or the sum of gear stats.
- Calculate: Click the “Calculate Turn Order” button.
- Interpret the Results:
- Primary Result: The top banner will tell you if the tune is “IN SYNC” or “OUT OF SYNC”. “IN SYNC” means the turn order is stable. “OUT OF SYNC” means the turn order changes, which is usually bad.
- Turn-by-Turn Breakdown: The table shows the precise order of turns. You can use this to check if, for example, your debuffer is going before your damage dealers, or if your Block Debuffs champion is going right before the stun hit.
- Chart: The chart provides a visual representation of the turn order, making it easy to see who is taking turns and when.
Key Factors That Affect a DeadwoodJedi Calculator Tune
A speed tune is fragile. Several factors can change your True Speed and break a tune:
- Speed Sets: Each full Speed set adds 12% of a champion’s BASE speed to their total. The calculator needs the final True Speed, but it’s important to remember this when gearing.
- Lore of Steel Mastery: This T6 mastery in the Defense tree increases the bonus from basic stat-boosting sets (like Speed sets) by 15%. This can add a few crucial points of speed.
- Speed Aura: A leader skill that grants extra Speed to the team. This bonus is also based on champion BASE speed.
- Faction Guardian Bonuses: Completing Faction Guardian rings provides small stat boosts, including Speed.
- Turn Meter Boosting/Reducing Abilities: Champions like Seeker, Deacon Armstrong, or Lysandra can dramatically alter the turn order with their abilities. Advanced use of the advanced calculator is needed to model these.
- Random Masteries: Masteries like “Whirlwind of Death” or “Cycle of Magic” can grant random Turn Meter or reduce cooldowns, which will break most precise tunes. They should be avoided in Clan Boss teams.
Frequently Asked Questions (FAQ)
1. What is “True Speed”?
True Speed is the final, total speed value of your champion as displayed in their in-game stats screen. It includes base speed, all gear stats, set bonuses, glyphs, Faction Guardian bonuses, and Great Hall bonuses. It’s the only number this deadwoodjedi calculator cares about.
2. Why is my team out of sync?
Usually, this is because one or more champion’s speed is off by even a single point. It can also be caused by random masteries (like Whirlwind of Death), a champion who boosts turn meter unexpectedly, or incorrect accounting for sets or the Lore of Steel mastery.
3. How do I account for the Lore of Steel mastery?
You don’t need to calculate it separately. The “True Speed” you see in-game already includes the bonus from Lore of Steel. Just input that final number into the calculator.
4. Does this calculator work for Nightmare and Ultra-Nightmare?
Yes. You can select the difficulty from the dropdown. The speed requirements for the same tune (e.g., an Unkillable team) will be different for each boss, as their own speeds differ.
5. What are common speed tuning mistakes?
Ignoring fractional speeds (the game hides decimals but they exist), using masteries that grant random turn meter, not having enough speed to begin with, or building a champion just one speed point too fast or too slow. For more, see our common mistakes guide.
6. Why does my in-game speed differ from what I planned?
The game rounds numbers in the display. A gear piece might show “+10 Speed” but be “+10.4”. The DeadwoodJedi website has tools that can help find your “true” fractional speed by observing turn order in-game.
7. Can I use this for the Arena or Dungeons?
This specific calculator is optimized for the fixed-speed Clan Boss. For player-vs-player content like Arena, you need a different approach since you don’t know the enemy’s speed. However, the principles of turn order are the same. We have a separate arena calculator for that.
8. How do champions like Deacon Armstrong or High Khatun affect the tune?
These champions have abilities that boost the entire team’s Turn Meter. This requires a much more complex tune, often called a “2:1” or “3:1” tune, where your team takes multiple turns for each one of the boss’s. This basic calculator does not model TM boosts; you would need an advanced version.
Related Tools and Internal Resources
Explore more of our Raid: Shadow Legends content to master every aspect of the game.
- Arena Speed Calculator – Tune your team to get the first turn in the Arena.
- Champion Tier List – See our rankings for the best champions in every area of the game.
- UNM Unkillable Guide – A detailed walkthrough for building a top-tier Unkillable team.
- Gearing and Artifact Guide – Learn the fundamentals of gearing champions for maximum effectiveness.
- Raid Beginner’s Guide – New to the game? Start here.
- Common Speed Tuning Mistakes – Avoid these pitfalls when building your teams.