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Calculate Health 5e

Reviewed by Calculator Editorial Team

This calculator helps you determine key health metrics for characters in the Dungeons & Dragons 5th Edition (5e) system. Whether you're a Dungeon Master or player, understanding Hit Points (HP), Armor Class (AC), and saving throws is essential for balanced gameplay.

Introduction

In Dungeons & Dragons 5th Edition, character health is measured using several key metrics. The most important are Hit Points (HP), which represent a character's health, and Armor Class (AC), which determines how difficult a character is to hit in combat. Other important metrics include saving throws, which measure a character's resistance to certain effects.

This calculator provides a quick way to determine these values based on character level, constitution modifier, and other factors. It's designed to help both players and Dungeon Masters ensure fair and balanced gameplay.

How to Use This Calculator

Using this calculator is simple. Enter your character's level, constitution modifier, and any other relevant values into the form on the right. The calculator will then compute the key health metrics for your character.

For example, if you're creating a level 5 character with a constitution modifier of +3, you would enter these values into the calculator and click "Calculate." The results will show your character's HP, AC, and other important metrics.

Key Health Metrics in 5e

Hit Points (HP)

Hit Points represent a character's health. The formula for calculating a character's maximum HP is:

Maximum HP = (Hit Dice × Level) + (Constitution Modifier × Level)

For example, a level 5 character with a constitution modifier of +3 would have a maximum HP of:

Maximum HP = (8 × 5) + (3 × 5) = 40 + 15 = 55

Armor Class (AC)

Armor Class determines how difficult a character is to hit in combat. The base AC is 10 plus the character's Dexterity modifier. Armor and shields can increase this value.

AC = 10 + Dexterity Modifier + Armor Bonus + Shield Bonus

Saving Throws

Saving throws measure a character's resistance to certain effects. The formula for a saving throw is:

Saving Throw = d20 + Proficiency Bonus + Ability Modifier

For example, a character with a proficiency bonus of +2 and a Dexterity modifier of +3 would have a Dexterity saving throw of:

Dexterity Saving Throw = d20 + 2 + 3 = d20 + 5

Worked Examples

Example 1: Fighter Character

A level 5 Fighter has the following attributes:

  • Constitution Modifier: +3
  • Dexterity Modifier: +2
  • Armor: Chain Mail (+4 AC)
  • Shield: +2 AC
  • Proficiency Bonus: +3

Calculations:

Maximum HP = (10 × 5) + (3 × 5) = 50 + 15 = 65

AC = 10 + 2 + 4 + 2 = 18

Strength Saving Throw = d20 + 3 + 3 = d20 + 6

Example 2: Rogue Character

A level 3 Rogue has the following attributes:

  • Constitution Modifier: +1
  • Dexterity Modifier: +4
  • Armor: Leather Armor (+1 AC)
  • Proficiency Bonus: +2

Calculations:

Maximum HP = (8 × 3) + (1 × 3) = 24 + 3 = 27

AC = 10 + 4 + 1 = 15

Dexterity Saving Throw = d20 + 2 + 4 = d20 + 6

Frequently Asked Questions

What is the formula for calculating Hit Points in 5e?
The formula for calculating maximum Hit Points is (Hit Dice × Level) + (Constitution Modifier × Level).
How do I calculate Armor Class?
Armor Class is calculated as 10 plus the character's Dexterity modifier, plus any armor or shield bonuses.
What factors affect saving throws?
Saving throws are affected by the character's proficiency bonus and the relevant ability modifier.
Can I use this calculator for any character class?
Yes, this calculator can be used for any character class in Dungeons & Dragons 5th Edition.
Is this calculator accurate for all levels?
Yes, the calculator is accurate for characters of all levels, from level 1 to level 20.