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5e Calculating Starting Money

Reviewed by Calculator Editorial Team

Starting money is an important aspect of character creation in Dungeons & Dragons 5th Edition (5e). It represents the financial resources your character has at the beginning of their adventure. Calculating starting money involves considering your character's class, background, and other factors that influence their initial wealth.

How to Calculate 5e Starting Money

Calculating starting money for a 5e character involves several steps. First, determine your character's class and background, as these factors significantly impact their initial wealth. The standard starting money for most classes is 15 gold pieces (gp), but some classes and backgrounds may have different starting amounts.

Step 1: Determine Your Character's Class

Different classes in 5e have varying starting money amounts. For example:

  • Fighter: 15 gp
  • Rogue: 15 gp
  • Wizard: 15 gp
  • Cleric: 15 gp
  • Barbarian: 15 gp
  • Druid: 15 gp
  • Monk: 15 gp
  • Paladin: 15 gp
  • Ranger: 15 gp
  • Sorcerer: 15 gp
  • Warlock: 15 gp

Step 2: Consider Your Character's Background

Your character's background can also affect their starting money. Some backgrounds provide additional funds or equipment, which may influence the total amount of money your character has at the start of the game.

Step 3: Calculate Additional Resources

In addition to the base starting money, your character may have other resources such as spell components, tools, or other items that contribute to their overall wealth. These should be considered when calculating the total starting money.

Note: The standard starting money for most 5e characters is 15 gp. However, some classes and backgrounds may have different starting amounts, so it's important to check the specific rules for your character.

The Formula

The formula for calculating starting money in 5e is relatively simple. The base amount is determined by the character's class, and additional funds may be provided by the character's background or other factors.

Starting Money Formula

Starting Money = Base Class Money + Background Bonus + Additional Resources

Where:

  • Base Class Money: The standard starting money for the character's class (typically 15 gp)
  • Background Bonus: Any additional funds provided by the character's background
  • Additional Resources: Other items or resources that contribute to the character's wealth

For most characters, the base class money is 15 gp. The background bonus and additional resources can vary depending on the specific character being created.

Worked Examples

Let's look at a couple of examples to illustrate how to calculate starting money for different 5e characters.

Example 1: Standard Character

A standard character with no special background bonuses or additional resources would have a starting money of 15 gp.

Starting Money = 15 gp (Base Class Money) + 0 gp (Background Bonus) + 0 gp (Additional Resources) = 15 gp

Example 2: Character with Background Bonus

A character with the "Noble" background might have a starting money of 25 gp, including a background bonus of 10 gp.

Starting Money = 15 gp (Base Class Money) + 10 gp (Background Bonus) + 0 gp (Additional Resources) = 25 gp

Example 3: Character with Additional Resources

A character with the "Sage" background might have a starting money of 15 gp, but they also have additional resources such as spell components and tools, which contribute to their overall wealth.

Starting Money = 15 gp (Base Class Money) + 0 gp (Background Bonus) + 10 gp (Additional Resources) = 25 gp

Frequently Asked Questions

What is the standard starting money for a 5e character?
The standard starting money for most 5e characters is 15 gold pieces (gp).
How does a character's class affect their starting money?
The character's class determines the base amount of starting money they have. For most classes, this is 15 gp.
Can a character's background affect their starting money?
Yes, some backgrounds provide additional funds or equipment that can influence the total amount of money a character has at the start of the game.
Are there any additional resources that contribute to a character's starting money?
Yes, characters may have other resources such as spell components, tools, or other items that contribute to their overall wealth.
How do I calculate the total starting money for my character?
To calculate the total starting money, add the base class money, background bonus, and any additional resources together.