15 Armor Class 5e Calculation
Armor Class (AC) is a fundamental defensive statistic in Dungeons & Dragons 5th Edition that determines how likely your character is to avoid damage from attacks. A base AC of 15 is a common starting point for many characters, but it can be modified by armor, shields, and other factors. This guide explains how to calculate and interpret AC in D&D 5e.
What is Armor Class in D&D 5e?
Armor Class (AC) represents how well your character can avoid damage from attacks. It's calculated using a combination of your character's base AC, armor, shields, Dexterity modifier, and other bonuses. A higher AC means your character is harder to hit and thus more likely to survive in combat.
The basic formula for calculating AC is:
AC = Base AC + Armor Bonus + Shield Bonus + Dexterity Modifier + Other Bonuses
For example, a character with 15 base AC, wearing leather armor (+1), wielding a shield (+2), and having a +2 Dexterity modifier would have an AC of 15 + 1 + 2 + 2 = 19.
How to Calculate Armor Class
Calculating your character's Armor Class involves several steps:
- Determine your base AC (usually 10 + Dexterity modifier for unarmored characters)
- Add any armor bonuses from the armor you're wearing
- Add any shield bonuses if you're using a shield
- Add your Dexterity modifier (with possible maximums based on armor type)
- Add any other bonuses from magic items, feats, or spells
Some armor types limit how much of your Dexterity modifier you can add to your AC. For example, medium armor allows you to add your full Dexterity modifier, while heavy armor limits you to a maximum of +2.
Base Armor Class Values
Different character classes and armor types have different base AC values:
| Character Type | Base AC |
|---|---|
| Unarmored (no armor) | 10 + Dexterity modifier |
| Light armor (e.g., padded, leather) | 11 + Dexterity modifier |
| Medium armor (e.g., hide, chain shirt) | 12 + Dexterity modifier |
| Heavy armor (e.g., ring mail, plate) | 14 + Dexterity modifier (max +2) |
| Monk (unarmored) | 10 + Dexterity + Wisdom modifier |
| Barbarian (unarmored) | 10 + Dexterity + Constitution modifier |
How Armor Affects Armor Class
Different types of armor provide different bonuses to your AC:
| Armor Type | AC Bonus | Dexterity Modifier Cap | Stealth Disadvantage |
|---|---|---|---|
| Padded | +1 | Full | Yes |
| Leather | +1 | Full | Yes |
| Studded Leather | +2 | Full | Yes |
| Hide | +2 | Full | No |
| Chain Shirt | +3 | Full | No |
| Scale Mail | +4 | +2 | Yes |
| Breastplate | +4 | +2 | No |
| Half Plate | +5 | +2 | Yes |
| Ring Mail | +4 | +0 | Yes |
| Chain Mail | +6 | +0 | Yes |
| Splint | +7 | +0 | Yes |
| Plate | +8 | +0 | Yes |
Shields provide an additional +2 to your AC when used.
Dexterity and Armor Class
Your Dexterity modifier affects your AC in several ways:
- For unarmored characters, your full Dexterity modifier is added to your base AC
- For light armor, you add your full Dexterity modifier to your AC
- For medium armor, you add your full Dexterity modifier to your AC
- For heavy armor, you can add a maximum of +2 to your AC, regardless of your Dexterity modifier
Some magic items and feats can modify how your Dexterity affects your AC.
Magic Items and Armor Class
Many magic items can affect your Armor Class:
- Cloaks of Protection (+1 to +3 AC)
- Mantle of Spell Resistance (+1 to +5 AC)
- Ring of Protection (+1 to +3 AC)
- Shield of Missile Attraction (+2 AC, but attracts ranged attacks)
- Armor of Invulnerability (grants temporary hit points when attacked)
These items can significantly boost your AC, making you an even tougher target in combat.
Example Calculations
Let's look at some example calculations for different characters:
Example 1: Unarmored Fighter
Base AC: 10
Dexterity modifier: +3
Total AC: 10 + 3 = 13
Example 2: Leather Armored Rogue
Base AC: 11 (light armor)
Armor bonus: +1 (leather)
Dexterity modifier: +4
Total AC: 11 + 1 + 4 = 16
Example 3: Chain Mail Barbarian with Shield
Base AC: 14 (heavy armor)
Armor bonus: +6 (chain mail)
Shield bonus: +2
Dexterity modifier: +1 (max +0 for heavy armor)
Total AC: 14 + 6 + 2 + 0 = 22
Example 4: Monk with Magic Item
Base AC: 10 (unarmored)
Dexterity modifier: +3
Wisdom modifier: +2
Cloak of Protection: +2
Total AC: 10 + 3 + 2 + 2 = 17